/*#include "column.h"
Point Column::points[48]={
*/		/*Base "Cubo"*/
/*		Point(0.125,-0.25,0), Point(-0.125,-0.25,0),Point(-0.125,-0.5,0),Point (0.125,-0.5,0),
		Point(-0.125,-0.5,0),Point(-0.125,-0.25,0.50),Point(0.125,-0.25,0.50),Point(0.125,-0.5,0),
		Point(0.125,-0.25,0.50),Point(0.125,0,0.50),Point(-0.125,0,0.50),Point(-0.125,-0.25,0.50),
		Point(0.125,-0.5,0),Point(0.125,-0.25,0),Point(0.125,0,0.50),Point(0.125,-0.25,0.50),
		Point(-0.125,-0.5,0),Point(-0.125,-0.25,0),Point(-0.125,0,0.50),Point(-0.125,-0.25,0),
		Point(0.125,-0.25,0),Point(-0.125,-0.25,0),Point(-0.125,0,0.50),Point(0.125,0,0.50),
*/		/*fin del "Cubo"*/
		/*Comienzo de piramide*/
/*		Point(0.125,-0.25,0.50),Point(-0.125,-0.25,0.50),Point(0,0,1),
		Point(-0.125,-0.25,0.50),Point(-0.125,0,0.50),Point(0,0,1),
		Point(-0.125,0,0.5),Point(0.125,0,0.5),Point(0,0,1),
		Point(0.125,-0.25,0.5),Point(0.125,0,0.5),Point(0,0,1),
		//Linea q cruza
		//Point(0.125,-0.15,0.2),Point(0.125,-0.15,0.25),Point(-0.125,-0.15,0.25),Point(-0.125,-0.15,0.2),
		Point(0.125,-0.15,0.2),Point(0.125,-0.15,0.25),Point(0.125,0,0.25),Point(0.125,0,0.2),
		Point(-0.125,-0.15,0.2),Point(-0.125,-0.15,0.25),Point(-0.125,0,0.25),Point(-0.125,0,0.2),
		Point(0.125,-0.15,0.25),Point(-0.125,-0.15,0.25),Point(-0.125,0,0.25),Point(0.125,0,0.25)
};
*/
